​Chimple is a comprehensive early learning solution designed for all children.
Incepted in the year 2015, Chimple Learning is an app from Sutara Learning Foundation, a non-profit organization dedicated to the foundational education of children.
Chimple is a finalist in the Global Learning XPRIZE competition.
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The competition challenged teams from around the world to develop open-source, scalable software that will enable children in developing countries to teach themselves basic reading, writing and arithmetic within 15 months.
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With the help of UNESCO, a field trial of Chimple software was conducted for 15 months, during which children aged 7-10 showed impressive learning gains.
Chimple is designed to bring high-quality learning experiences to all the students – regardless of access to school or other educational resources – Chimple app uses best practices and research in game design, pertaining to literacy and numeracy of early education, to support children’s engagement in learning.
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Chimple app is an ideal mobile app for self-directed early learning for weaker sections of society of developing countries.
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Our goal is to empower children to identify themselves as self-confident, independent learners with a lifelong passion for learning. We believe that harnessing the power of a computing device in the palm of a child will lead to an exponential growth in human knowledge. Chimple Learning app currently accelerates learning of reading, writing and mathematics in an interactive manner in regional language for children aged 3 to 8. Using Chimple Learning for Kids, children can become literate and well versed in basic education either on their own, or in a classroom.
Chimple Story
Srikanth Talapadi, the Founder of Chimple Learning in his own words mentioned that the team was inspired by Mahatma Gandhi’s outlook towards ‘simplicity.’
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Since the end product is going to be used by the children who do not know to read and write, the technology that will be used needs to be 'SIMPLE'. A child who has never seen a mobile or a tablet should get curious enough to learn and interact with the application. Also, the objective of the foundation was that the learning should be interactive & fun – and what can be more fun than a “chimpanzee.”
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So eventually, the team blended the two concepts – ‘Chimpanzee’ and ‘Simple’ and crafted a portmanteau word called “CHIMPLE.”